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windows metro apps games questions

  • SurfaceImageSource and IDXGISurface BackBuffer mismatch?
  • How to rotate the 3d object with mouse moving
  • Using Direct2D to do the HUD in D3D game
  • Creating multiplayer Windows Store game.
  • Write a bitmap directly to the backbuffer
  • Character Movement in 2D Games with DirectX
  • Voice capture DMO for Metro
  • Improving performance of rendering text in DirectWrite.
  • Cubemap update problem on Surface Tablet.
  • About DXVA's structure "DXVA_SliceInfo"
  • XAudio2 error: AudioBytes not aligned to the audio format's block size
  • Why Win8 should use D3D11_RESOURCE_MISC_SHARED_NTHANDLE ?
  • Where is the CMO mesh format documented?
  • How to render 3d scene to object's surface
  • Urgent: DirectDraw on Windows 8 20ms slower
  • D3DCompile() and Windows Store (What's the solution, and why are they out of bounds?)
  • External dependencies and no header include
  • ManipulationDelta is negatively affected when simultaneously doing SurfaceImageSource rendering in a XAML metro app
  • XAudio2: saving output, custom xAPOs, slow down audio, play backwards
  • How to save a bitmap raw data by using TransferVideoFrame()
  • is there any solid c#.net game engine to develop games for windows 8/8.1 store & windows phone 8.1 store ?
  • Problem with initalization Direct
  • Which tool can preview DirectX dds file?
  • Using ID3D11ClassLinkage::CreateClassInstance method
  • TypeLoadException When Calling WinRT Component

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