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windows metro apps games questions
SurfaceImageSource and IDXGISurface BackBuffer mismatch?
How to rotate the 3d object with mouse moving
Using Direct2D to do the HUD in D3D game
Creating multiplayer Windows Store game.
Write a bitmap directly to the backbuffer
Character Movement in 2D Games with DirectX
Voice capture DMO for Metro
Improving performance of rendering text in DirectWrite.
Cubemap update problem on Surface Tablet.
About DXVA's structure "DXVA_SliceInfo"
XAudio2 error: AudioBytes not aligned to the audio format's block size
Why Win8 should use D3D11_RESOURCE_MISC_SHARED_NTHANDLE ?
Where is the CMO mesh format documented?
How to render 3d scene to object's surface
Urgent: DirectDraw on Windows 8 20ms slower
D3DCompile() and Windows Store (What's the solution, and why are they out of bounds?)
External dependencies and no header include
ManipulationDelta is negatively affected when simultaneously doing SurfaceImageSource rendering in a XAML metro app
XAudio2: saving output, custom xAPOs, slow down audio, play backwards
How to save a bitmap raw data by using TransferVideoFrame()
is there any solid c#.net game engine to develop games for windows 8/8.1 store & windows phone 8.1 store ?
Problem with initalization Direct
Which tool can preview DirectX dds file?
Using ID3D11ClassLinkage::CreateClassInstance method
TypeLoadException When Calling WinRT Component