Lloyd on Tue, 11 Sep 2012 14:05:48
I'm trying to delve into the joys of DirectX and C++ programming on Windows 8.
(I'm a DirectX newbie and C++ rusty)
My first "test / learning project" is a plain / vanilla D3D project (it shows a rotating cube out of the box, when created)
My first modification is to make it work in XAML, I get my inspiration from the "simple3DGameXaml" sample, at:
My problem: as I copy paste code from the XAML sample I notice it has members of type D2D interfaces (such as: ID2D1Device)
I can't see an "#include <d2d1.h>" in the DirectXBase.h or referenced headers... and I can't see d2d1.h in the external dependencies of my project!!
Lloyd on Tue, 11 Sep 2012 14:12:09
Found it, this is "precompiled header / pch.h magic"!!!!
Just edited the "pch.h" file to include the D2D headers.
Chuck Walbourn - MSFT on Tue, 11 Sep 2012 18:26:12
Lloyd on Wed, 12 Sep 2012 01:12:43
Thanks Chuck, nice read!