Juan Dent on Mon, 16 Jul 2018 19:39:02


I am having trouble making a code sample to work in C++/WinRT based on a C# sample and it seems to me if I could understand how to "translate" C# code to C++/WinRT I would be home free.

The original C# sample is as follows:

FileOpenPicker openPicker = new FileOpenPicker();
openPicker.ViewMode = PickerViewMode.Thumbnail;
openPicker.SuggestedStartLocation = PickerLocationId.PicturesLibrary;

StorageFile file = await openPicker.PickSingleFileAsync();

 I have been able to come up with the following C++/winRT code which "almost works". I created a class with a method that returns IAsyncOperation<StorageFile> so that I could use the co_await keyword; the method looks like this:

IAsyncOperation<StorageFile> FileDialogs::chooseFileToOpen() const
	FileOpenPicker picker{};

	StorageFile file = co_await picker.PickSingleFileAsync();

	co_return file;

Now I call this method from the click handler of a button:

void MainPage::btnUpdateSource_Click(IInspectable const & sender, RoutedEventArgs const & args)
     FileDialogs fd{};
     auto res = fd.chooseFileToOpen();
     StorageFile file = res.get();
     auto name = file.Name();

This compiles but when the get() method is called it fires this assert:


So it is complaining that the apartment is single-threaded! and yet winrt::init_apartment() was called with multithreading!!

So that's where I am stuck!

Can anyone give me some insight?

I am using Visual Studio 2017 version 15.7.5.


Juan Dent